carver koella
Work on Google's Live Wallpapers for Android phones.
Show for abc that required a lot of pipeline to handle all the challenges of a talking-dog show in a timely manner.
A wonderful tech demo game for Google with some unique challenges handling lots of geometry on a mobile device. Using Unity and Unity's powerful compute shaders.
Flocking and particles we instanced cans of Red Bull onto. Particles were set up with Houdini, but some were generated with C4D's very capable X-Particles plugin.
The challenge was animating dust bunnies made of volumes (static 'smoke') with an orthodox rig, which in the end Houdini made possible with its Volume Deform node.
The Creative Director designed a nice, simple aesthetic for us to build and animate many shots for Brain Games. This sample is from a promotional for the show sponsored by Nationwide.
Creating and rigging a falling DeLorean monster truck, applying motion capture to a horse rig, inflating a giant hotdog with arms. This was a fun project.
My colleague took such fastidious images of the assets on set, it allowed us to render out some very sharp-looking handbags for Coach.
This spot for Manscapped presented a unique challenge that I solved with the help of modern AI tools, which made for an interesting case study.
Building tools and creating assets for some quirky socials.
FUN
A few personal projects that were delightful or had interesting takeaways.

Though I've always kept some motion and CG generalist work, I gravitated fairly early in my career towards technical aspects of computer graphics, such as tool-building, ad hoc plugins and rigging.

I've since doubled-down on the programming aspect of creative digital work, and am looking into more and more non-creative applications.

What does a Technical Artist do?

It really depends on the context, since the role can apply to motion graphics, VFX, interactive/real-time environments and engineering.

Generally they focus on pipeline, optimization, solving problems unique to a given project, cross-disciplinary collaboration, and keeping up with or researching the latest toolsets available.

The man behind the keyboard

I was raised in the American South by horse people, but I've lived in Los Angeles for nearly ten years, now. Before that I was in Pittsburgh for eight years.

The pickleball wave has caught me, and I also like board games and Dungeons & Dragons, which is now mainstream and nothing to be ashamed of.

Contact

hello@carverkoella.com

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