Though I've always kept some motion and CG generalist work, I gravitated fairly early in my career towards technical aspects of computer graphics, such as tool-building, ad hoc plugins and rigging.
I've since doubled-down on the programming aspect of creative digital work, and am looking into more and more non-creative applications.
It really depends on the context, since the role can apply to motion graphics, VFX, interactive/real-time environments and engineering.
Generally they focus on pipeline, optimization, solving problems unique to a given project, cross-disciplinary collaboration, and keeping up with or researching the latest toolsets available.
I was raised in the American South by horse people, but I've lived in Los Angeles for nearly ten years, now. Before that I was in Pittsburgh for eight years.
The pickleball wave has caught me, and I also like board games and Dungeons & Dragons, which is now mainstream and nothing to be ashamed of.
hello@carverkoella.com